![]() Don't often see all in one archive things for PSP games.Īnyway yeah archive formats can change between games in subtle ways. There are chunks of hex code that have been added, either large chunks, around 2k bytes, or many small chunks in a row, and there is also chunks that have been changed with some being small and many while others being huge (sometimes into the several thousand, or even 10-20k bytes of code changed) and scattered. ![]() Using FlexHex to compare files, I tried modifying mine by implementing changes to the hex code from the modded version into the normal version, however it's mostly crashes and I don't know which changes do what. As for how they did it, I have no idea but I doubt it was by hex editing as it's a 324MB file that contains track data, car data, textures, etc. bfs file itself) because I came across files to mod the game by replacing the opening video, adding 27 songs and translating the entire game, which isn't great for me. The game can be modded and it doesn't require editing the BOOT.BIN file (unless you were to add files to the. ![]() at3 files with new files with the same filenames just causes those files to be skipped for some reason. bfs file, and a few references to lua variables. bfs file along with file paths to all the files within the. The BOOT.BIN file also makes a reference to this. I don't know much about hex editing and nothing about how bfs files work, but putting FLATOUT.bfs into a hex editor gives basically an entire file filled with gibberish with the only plaintext that could be read as actual English, and not random characters, is "bfs1" at the very beginning and many instances of *.wav where * is a three-digit number, though none of the files as far as I know are. exe file just yet, however it's proving to be a lot more difficult than I thought Though I tried downloading all the files to add some breakpoints then run the code without compiling to a. As for messing around with the files to get the unpacker to work correctly, I don't know where to start or what to even do. I know there are bfs unpackers online but they don't really work: the one for Flatout 1 I don't exactly know how to use and doubt it would work, and bfs2pack has one or two modes (depending on whether you get it from SourceForge or GitHub) only partially unpacks the file for some reason (it gives the main data folder then a few of the folders and files I am meant to be getting).īfs2pack is open source and written in C++, source code is made available though the GitHub version requires you to compile it yourself in case anyone wants to look at that and see what might be causing the issue, whether it's getting filenames, unpacking them, or something else. at3 files for each song and the opening video) and FLATOUT.bfs (which contains everything else with the game). Recently, I wanted to try and mod Flatout Head On for the PSP to add more music, at least for now, and when using UMDGen to unpack the ISO, I get a folder and file within the USRDIR folder: DATA (contains 20.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |